Started playing with music software on a first gen Commodore 64 when I was 5 (I think just enjoyed the noises back then!) Moved onto a Commodore Amiga in 1991 - so got used to low poly. Started playing with "fake" chip sounding tunes from 1995 but it wasn't until 2003 that I got all nostelgic and bought another C64, took a deep breath, and started writing tunes involving playroutines and programming of the SID chip. I have dabbled with a Gameboy but I think the SID chip is my beast ;-)
I compose mainly for Amiga (MOD) but still write 2 or 3 SID/Chip tunes a year for a bit of fun and the odd compo. I will post 'em over time as I convert them and also upload some new tunes when I get time. I hope you enjoy them! :-)
- cTrix
ps. I also run Australia's biggest demoparty for oldskool hardware, Syntax Party. So if you are in Oz you gotta come down to the next one!
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| Registered: |
08/23/08 |
| Name: |
cTrix |
| Location: |
Australia |
| Website |
| Comments Given: |
27 |
| Forum Posts: |
0 |
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Recent Comments Given
cTrix : You've managed to do what?! How?! Hang on... that's like playing a 7" vinal in a CD player. The Vectrex uses a vertically orientated vector based screen in monochrome. As far as I have seen from watching a live unit the horizontal and vertical deflection magnets are controlled directly from 2 x D/A converters - hence the lack of pixels.
Atari is the opposite - a pixelated jungle outputting rastered dots into multiple bitplanes (as seperate tracks on the PCB) which are multiplexed within the RF modulator. So how does the Atari actually work with this?! Does it rasterise the image into pixels in low rez? Can actually play / see anything? Do you have to turn your TV on it's side? How does it deal with the monochrome image?
It's cool and I love it - I just can't get my head around how it could possibly work! (other than creating awesome visual glitch-core) Next time I'm in SA I'll be knocking on your door!! ;-)
on Atari 2600 Running A Vectrex Flashcart :) at Nov 13th 2008, 01:46 AM
cTrix : that's some hardcore shizzle right there. (chunky - I like)
on Cyborg at Sep 21st 2008, 09:43 AM
cTrix : Not normally a fan of vocal + chip but this one works really well. Cool apg
on Save Me version 2.0 at Sep 21st 2008, 09:42 AM
cTrix : No power for a week?! Sounds like perfect conditions for being creative :-) (cool bass sound)
on By the Light of Arcturus at Sep 21st 2008, 09:40 AM
cTrix : rockin
on DMG DAMAGE at Sep 21st 2008, 09:37 AM
cTrix : Well - that was f'ing awesome.
on Mega-Force at Sep 21st 2008, 09:36 AM
Recent Comments Received
samw3 : Nice chording.
on Level 7 at Nov 13th 2008, 06:02 PM
chipzel : very nice (:
on Power Crunch at Sep 20th 2008, 06:43 AM
Fameboy : Some sort of challange buried in the ground?
on Power Crunch at Sep 18th 2008, 04:01 PM
bucky : This is awesome!
What did you use to make this? Sounds like vrc6 but i'm not too certain.
Anyways, I'll definitely be keeping an eye on future tracks of yours.
on Power Crunch at Sep 18th 2008, 01:36 PM
little-scale : hey cTrix, awesome track! It totally has a shmup feel (it reminds me of the earlier Gradius games). Anyway, I just wanted to say 'hi' from a fellow Aussie and also - I saw your comment on Synthopia re: that Aussie DMGMITE-01 chip comp. :-)
on Power Crunch at Sep 18th 2008, 01:05 PM
cTrix : Thanks for positive comments. :-) I missed out on a lot of sleep makin' this tune (all sorts of odd filter cross-effect between tracks.) I'm still learning how the filterbanks work on the C64!
on Beach Party Disco at Sep 18th 2008, 12:52 PM
cTrix : TWS: Next time I do a live chip / MOD gig (about once a year) I'll document my setup and run some tests. The clock drift could actually be daggy playcode dropping the odd field (excuse the pun). It feels more constant that that though. I still need a delay line regardless because the v-sync between machines will always be out - even if constant. Unfortunatly turning on "master power" at the powerpoint doesn't lock machines! A few ms of drift can lead to all sorts of phasing problems and micro delays on hats just sound sloppy. fun fun fun... it's why we do it isn't it?!
on 3 Musical Instruments at Aug 27th 2008, 05:12 AM
TrimWhiteSpaces : cTrix: this is very interesting... can you put some more explanation, maybe a tut? or link to some page where it is explained?
on 3 Musical Instruments at Aug 26th 2008, 07:22 AM
cTrix : calmdownkidder : *l* True! Add power supplies, not to mention tape / disc drives, floppies and assorted AV cables (all different btw) - you end up with a suitcase just for the bits. And the clocks drift something chronic even though the tempos are all locked to v-sync (the Amiga loses time). You have to run a delay line to componsate for drift on-the-fly when playing live.
on 3 Musical Instruments at Aug 26th 2008, 06:58 AM
MoonCat5 : o_0 Don't drop em lol.
on 3 Musical Instruments at Aug 24th 2008, 07:34 PM